Bianca and I had the awesome opportunity to watch Nintendo's E3 live on Twitch on the 14th and the 15th. We knew that some awesome games were going to be introduced, demonstrated, and there was going to be some intense game-play, but what we saw was beyond anything I had imagined!
At Nintendo E3 Day 1, these two games were shown:
Pokemon Sun and Moon
Pokemon Sun and Moon @ E3 2016
and the new
Legend of Zelda
Legend of Zelda: Breath of the Wild @ E3 2016
Pokemon Sun and Moon
Anyways, the trailer showed the new Alola Region, consisting of 4 different islands, one being man-made, the cute new Starter Pokemon: Rowlet, Litten and Popplio, the awesome Legendary Pokemon: Solgaleo and Lunala, the options of choosing your hero or heroine (which now has 4 different looks instead of the 3), and some of the characters that you'll be encountering (like the Professor, his assistant, and your new friend in Alola).
The trailer was truly outstanding, but then they jumped into gameplay. I got to say, this has got to be my first time really watching Pokemon gameplay (I watched a bit of Pokemon X and Y, but really just the beginning) and it was great! It was also Nintendo Treehouse's first time for live gameplay of Pokemon! It was super great to be a part of that, even if Bianca and i were at home watching on the couch. :P
The Pokemon game-play had so many pluses going for it that portraying it all will be kind of difficult. So let's just start with the first one on my list (because I took notes so you all can hopefully experience the awesomeness):
- Great Graphics - The graphics for the Pokemon games have been vastly improving, but this game's graphics are pretty amazing. The simplicity of the detail is evident in the way the characters and the Alola region were developed and created. Everything is vibrant and capturing, instantly drawing your attention and mindset into the world of Pokemon from the very beginning.
- Wonderful, Catchy Music - The music really does transport you into the Alola region. The music presented in the game has a very tropical feel to it, giving the player that sense of adventure and excitement. The music in the battles are also beautifully done. You feel the intensity, but also the enjoyment of battling.
- Intriguing Pokemon Battles - Like I have said before, I've never really seen Pokemon game-play, so when I got to see a Pokemon battle, I was shocked at how complex, yet simple the battle mechanics were. For Pokemon Sun and Moon, they have added a new element: You can see yourself and your Pokemon battle. I found out that this was a new feature in the Pokemon series and I had always thought that it was like that from the beginning. (See, I'm a novice at all things Pokemon.) That's not all, you are able to constantly check you and your opponents power status, their accuracy, etc. which can all be viewed on the touch screen.
- Multiplayer Battle Mode: Battle Royal - When they introduced this at Treehouse, I was so excited. The way Battle Royal works is that there are 4 players, each one picks up to 3 different Pokemon, and they battle with one Pokemon at a time. Battle Royal is a free-for-all battle, so the first trainer who loses all of their Pokemon signals the end of the battle. Though the way the winner is determined, the game tallies up how many Pokemon each player has defeated and how many Pokemon they have on their team. Whoever has the highest number is the winner of the Royal.
- Customize Outfits - People. This is what we've ALL been waiting for. They have finally given us the ability to customize our outfits. This was evident during the Battle Royal game-play that Treehouse did. I don't have a lot of information about this, but I know that the outfits that were seen are adorable.
Next is the Highly Anticipated:
Legend of Zelda: Breath of the Wild
The Legend of Zelda games are held dear to many gamer's hearts, and I'm quite sure that this game is going to join that fast growing list.
Treehouse members, who was joined by the amazing Mr. Aonuma and Mr. Miyamoto, said that this game was to break the barriers between all past Zelda games. This got me super excited because in the trailer the super long bridge that was shown was seen and used in Twilight Princess. Then my mind got theorizing about how all the games could be connected and this timeline was created: (Spoilers Ahead!) Ocarina of Time - because it's the beginning, Marjora's Mask - Link is searching for Navi because she left him at the end of OoT, Hyrule Warriors - Link's admittance to the Hyrule Knights, Twilight Princess - reason being the Hero's Shade is said to be Link from OoT, then Skyward Swork - The floating islands were also in Twilight Princess, also it's a great progression with technology, lastly this game. It all sort of ties in. You know, with creativity. But anyways, moving back to the report.
The rest of Day 1 for Nintendo's E3 was spent viewing gameplay of the long awaited Legend of Zelda game. Because of that, I have a lot of points to go over on my list. So instead of completely boring you, I'm going to shorten them quite a bit:
- HUGE Open World - And I mean massive. It's crazy huge people. For the whole game preview, we only got to see what the E3 Demo area was, which was the Plateau. Guys, they didn't get to explore all of the Plateau because it was that big. And, according to IGN, Breath of the Wild's open world is 12 time bigger then Twilight Princess's. Twilight Princess was unbelievable big. So this, this is crazy big. Kudos to the designers. That takes a lot of time and that detail, crazy amazing.
- Outstanding Graphics - The detail in every is gorgeous. They actually to their time to deliver the awesomeness that the fans and players have been craving for. Everything is subtly bright, nothing too eye shattering, but it does instantly grab the attention of the player because of the color and the detail of the surroundings. You really do feel as if your there, exploring the changed world you awoke to.
- Survival Game - This game is very different from previous Zelda titles. When you cut the grass, hearts nor rupees come out, you're really just cutting the grass. Because of this, you'll need to find different ways to regain your hearts, and that also means you can't just start hitting enemies. They don't drop hearts either, so you'll have to think strategically to survive. To add to to the element of survival, to regain hearts, you must find and/or cook food. But there's more! There is a day to night cycle and also a weather cycle. These cycles affects the enemies in that area and also the terrain. So seriously, you will need a strategy. Though that's not the end! :P You scout out enemies camps and, using the Sheikah Slate, you can evaluate and identify the power and health of an enemy. Once you attack an enemy, they will probably always drop their weapon, and you can use their weapon against them. But, like I said so many times before, this is a survival game. So all weapons that you gain will eventually break after a certain number of uses. You can gather multiple different weapons, but they'll all break in the end.
- Amiibo Compatible - This game also has Amiibo compatibility. The Twilight Princess Wolf Link and Midna Amiibo can be used in this game. If you tap it in, then you can get Wolf Link as a adventure companion, because you are really going about this whole game alone. If you've played the Cave of Shadows, the hearts that you have saved on that game will transfer over to this game (that was my understanding, in the least). If Wolf Link dies, then it will take 1 day in real life for you to able to use the Amiibo for Wolf Link to come back. There are also some new Amiibo coming! Archer Link, Rider Link (Link is wearing a hood... :P), and a Guardian. These Amiibo that are coming are absolutely beautiful!
- Creative Element - A lot of creativity went into the creation of this game, so I wanted to say just a little bit about it, because I can't whatsoever portray the creativity that game has into words. The Treehouse members noticed that the art-style of the game was deeply based off of Japanese-style animation. You get that feeling when playing through the game, or watching someone else play. Most Japanese-style animation puts a lot of time an effort in giving the viewers/player the best that can be given (or all the things I've seen). Also, in the background there is piano music. This gives the game an emotional effect, and it also matches the surroundings you're in. Again, kudos to all the people who worked on this game.
There's more game excitement coming up in a few days. Because Day 2 of Nintendo's E3 covered a lot more games, I'm probably going to put Day 2 into quite a few parts. So be on the look out for those! The other posts will be in the "Game Reviews," just to give you all a heads up!
Also! I want to know all of your opinions on what Bianca and I should call you. Like Parker Games' followers are called Jeffery's, so we wanted to do something like that. Here it is:
Are you looking forward to any of these games? Tell us in the comments!